20 Dec, 2007
OpenGL/Software-based Renderer
Posted by: peddamat In: Articles| Comp. Graphics| In Progress| Software
Here’s an Software-based Renderer (with support for OpenGL acceleration) that I created for “CS334: Fundies of Computer Graphics” under Prof. Voicu Popescu’s guidance. The renderer was written in C++/OpenGL/GLUT using Xcode.


